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Senet

The board game from ancient Egypt

Description

Senet is a board game originated in ancient Egypt. This game is 5000 years old. The pharaohs liked to play this game. This is a racing game for two players, simple and exciting. The Senet is based on the life of gods, and the agricultural world.

Screenshots

Senet game runing in Debian/Linux.

Features

  1. Human vs Human
  2. Human vs AI (coming soon)
  3. Customizable rules (coming soon)
  4. Customizable graphics (coming soon)

Senet version 0.2 is released 2011-10-08

This is the first public release of Senet. This is an unfinished game, it lakes a lot of major features. A set of basic rules is implemented and two human players can play against each other. Take a look at the Issues page on GitHub to know what's coming soon.

View all news...

License

This game is distributed under the terms of the GNU General Public licence version 3.

Contact

Feel free to email me with any questions or comments.

Download stable

You always can download the lastest stable release of Senet by clicking on the following button.

Download Senet

Current version is 0.2

Install

As it's written in Java, Senet is a multi-platform application. You should install first the latest Java JRE. Then decompress the Senet archive you've just downloaded and type the following command line to start the game:

java -jar senet.jar

How to play

Go to the folder where you installed Senet and type:

java -jar senet.jar

The interface

To start a new game, click the menu File > New Game Two Players... then each player, in turn, throw the sticks and make a move.

To make a move, select a piece by left-clicking it, then left-click where you want to move it. You always could deselect a previously selected piece by right-clicking it.

Basic rules

The rules of Senet could seem somewhat complex at first look. But after 2 or 3 games you will realize that Senet is a simple and easy game.

The Goal

Remove all your pieces off the board.

Game Elements

Throwing Sticks

There are 4 sticks. One face is white, the other face is black.

White StickBlack Stick

This is how you compute the result:

  • 1 white face: 1
  • 2 white faces: 2
  • 3 white faces: 3
  • 4 white faces: 4
  • 0 white face: 5

Pieces

  • 5 blacks
  • 5 whites

The Board

The board is divided into thirty squares (called house), in three rows of ten.


        1  2  3  4  5  6  7  8  9  10
        20 19 18 17 16 15 14 13 12 11
        21 22 23 24 25 26 27 28 29 30
        
  • 15: the house of second life
  • 26: the good house
  • 27: the house of water
  • 28: the house of the three judges
  • 29: the house of the two judges
  • 30: the house of Horus

Board Set Up


        W  B  W  B  W  B  W  B  W  B
        20 19 18 17 16 15 14 13 12 11
        21 22 23 24 25 26 27 28 29 30
        

Legend: B is for black, W is for white.

Who Plays First

The player (randomly choosen) with the black pieces plays first.

Throwing The Sticks

  • 1: make your move and then play again
  • 2: make your move
  • 3: make your move
  • 4: make your move and then play again
  • 5: make your move and then play again

Moves

There can be, at any one time, only one piece on any one house.

A piece advances as many houses as the player threw.

The player must move a piece forward if he can. If there is no legal forward move possible, then he must move a piece backward. If there is no legal backward move possible, the throw is forfeited.

When moving to an enemy square, you swap places with this undefended enemy piece (with two pieces of the same color on consecutive squares being considered to be protecting each other, with neither being able to be knocked off).

Three enemy pieces on consecutive squares may not be passed by the opponent.

The Hazardous Squares (26 - 30):

  • 26: You may not move beyond this square until you have landed there by an exact throw, or you may exit directly if you throw a score of 5.
  • 27: This is the most treacherous square where any piece that lands here must go back to the 15th square.
  • 28: Must throw a 3 to exit.
  • 29: Must throw a 2 to exit.
  • 30: Must throw a 1 to exit.

On square 26 a piece is protected, even if it is alone.

On squares 28, 29 and 30 yours pieces are never protected. If you move backward from one of those square (if it is your only legal move or your opponent swap you) you fall in water and return to the 15th square.